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NPC firing of target_counter / target_activate on func_plat
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ShadowKnight
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Joined: Sep 18, 2005
Posts: 1575
Location: Sydney, Australia.

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Game: JKA
PostPosted: Fri Feb 05, 2010 11:58 pm Post subject: Re: NPC firing of target_counter / target_activate on func_p Reply with quote

I wouldn't use caulk, due to it's vis blocking, light blocking and solid properties.




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lassev
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Joined: Jun 17, 2006
Posts: 1134
Location: Finland

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Title: Degenerate scripter
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PostPosted: Sat Feb 06, 2010 8:12 am Post subject: Re: NPC firing of target_counter / target_activate on func_p Reply with quote

Though only solid of those properties remains by default if it's a part of an entity.


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ShadowKnight
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Joined: Sep 18, 2005
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PostPosted: Sun Feb 07, 2010 2:29 am Post subject: Re: NPC firing of target_counter / target_activate on func_p Reply with quote

I didn't know that, but it makes sense.




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NAB622
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Joined: Jan 03, 2006
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PostPosted: Thu Feb 18, 2010 5:39 pm Post subject: Re: NPC firing of target_counter / target_activate on func_p Reply with quote

I use the method ShadowKnight mentioned.

Just make sure that if you use it, you set the lip value to 0.


I have no idea how the Raven mappers didn't end up strangling the programmers. They must work in separate buildings with incompatible keycards...  -lassev


Ya but that was where NAB was going like 'hey thats nice'. Here I'm like 'brain just made a connection'. :D -Pande
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