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ShadowKnight Site Admin

Joined: Sep 18, 2005 Posts: 1575 Location: Sydney, Australia.
Status: Offline
Title: All-Powerful G rep.
Game: JKA
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Posted: Fri Feb 05, 2010 11:58 pm Post subject: Re: NPC firing of target_counter / target_activate on func_p |
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| I wouldn't use caulk, due to it's vis blocking, light blocking and solid properties. |
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lassev V.I.P.

Joined: Jun 17, 2006 Posts: 1134 Location: Finland
Status: Offline
Title: Degenerate scripter
Game: JKA
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Posted: Sat Feb 06, 2010 8:12 am Post subject: Re: NPC firing of target_counter / target_activate on func_p |
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| Though only solid of those properties remains by default if it's a part of an entity. |
Punks in a house. |
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ShadowKnight Site Admin

Joined: Sep 18, 2005 Posts: 1575 Location: Sydney, Australia.
Status: Offline
Title: All-Powerful G rep.
Game: JKA
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Posted: Sun Feb 07, 2010 2:29 am Post subject: Re: NPC firing of target_counter / target_activate on func_p |
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| I didn't know that, but it makes sense. |
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NAB622 V.I.P.

Joined: Jan 03, 2006 Posts: 1880 Location: I'm smart! I LAMINATED my box!
Status: Offline
Title: Comfortably crazy!
Game: JKA
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Posted: Thu Feb 18, 2010 5:39 pm Post subject: Re: NPC firing of target_counter / target_activate on func_p |
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I use the method ShadowKnight mentioned.
Just make sure that if you use it, you set the lip value to 0. |
I have no idea how the Raven mappers didn't end up strangling the programmers. They must work in separate buildings with incompatible keycards... -lassev
Ya but that was where NAB was going like 'hey thats nice'. Here I'm like 'brain just made a connection'. :D -Pande
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