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Aazell Straw

Joined: Jan 08, 2010 Posts: 86
Status: Offline
Game: JKA
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Posted: Wed Feb 03, 2010 7:48 pm Post subject: Targetname and Script_targetname, whats the diff? |
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Hi All
I'm just trying to work out when I should use targetname or script_targetname.
For instance in my map I can label ref_tags as just targetname and the script will pick them up. Func_Static's however need to be labeled with a script_targetname. How am I to know the difference and when should I use script_targetname?
Thanks for any help you can provide! |
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Crazy-Assassin Expert

Joined: Aug 04, 2008 Posts: 421
Status: Offline
Title: JKFiles Staff
Game: JKA
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Posted: Wed Feb 03, 2010 8:04 pm Post subject: Re: Targetname and Script_targetname, whats the diff? |
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Targetnames are used when triggering an entity, whether by script or another entity. (Ex: Triggering a targetname used by a func_door would make it move.)
Script_Targetnames are used when you are manipulating an entity from within a script. (Ex: Setting a parm value, using data stored in the entity to run some sort of check, movement, etc.)
It's possible to use both at once. Sometimes, you have to use both. It depends on the script and the entity's function. (Ex: A func_usable that can be toggled 'on' and 'off' as well as being movable could be done using both keys.) |
Night of the living well-oiled toaster ovens. |
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lassev V.I.P.

Joined: Jun 17, 2006 Posts: 1134 Location: Finland
Status: Offline
Title: Degenerate scripter
Game: JKA
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Posted: Wed Feb 03, 2010 8:30 pm Post subject: Re: Targetname and Script_targetname, whats the diff? |
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| In short script_ and NPC_targetnames are used mainly with the Affect("script_targetname") icarus command. The other few uses are specific things like set_look_target and such. |
Punks in a house. |
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