 |
Menu  |
|
|
|
Shout Box  |
|
|
|
Latest 10 Tutorials  |
|
|
|
Tool Box  |
|
|
|
|
 |
 |
Privileges of Membership  When you are a member of Map-Craft you can enjoy the following:
|
|
.....and much more.
Viewed by people not logged in. |
 |
|
 |
Latest Forum Posts 
Rotating multiple brushesLast post by lassev on Sep 03, 2010 at 03:14:03 You talk about buildings, but are they with interiors or are they just for the (read more...)
Elaborate Scripting: Self-Destructs, speakers, etc...Last post by Snipeye on Sep 02, 2010 at 21:51:56 There's a trigger fired at the very beginning of every map... can't remember what it (read more...)
Lightmap problems with terrainLast post by mrwonko on Sep 02, 2010 at 08:28:22 Pande";p="30906 Wrote:1.6 = zero radiant? You have a compile of that? :O
The Word Association GameLast post by Jedi_Mediator on Sep 02, 2010 at 06:46:26 Basics
tk13 back in action.Last post by WRECKINGCREW on Sep 01, 2010 at 22:03:48 new shots of the 1 room iam working on, its taking me forever to iam (read more...)
o hai, I can has shader help?Last post by Pande on Aug 31, 2010 at 14:05:27 Much easier way to do it with shaders. :)
Scripting a force pullable func_staticLast post by SynysterGates on Aug 30, 2010 at 15:07:20 Thanks guys, worked like a charm!
Game needed to mod - SPLast post by tj0nge on Aug 30, 2010 at 11:20:51 I can easily handle a program like 3ds max, so that isn't a prolem
entity number selectionLast post by mrwonko on Aug 29, 2010 at 03:39:38 If you need entity number X though (probably because Q3Map2 complained about it) you can (read more...)
Waterfall with alpha fade transparencyLast post by SynysterGates on Aug 27, 2010 at 09:09:39 Huh...well it seems to be working for the most part. However now I have a (read more...)
more...
View all unanswered threads. ( Not all threads are viewable to all memberships )...wonder why ? click here. |
 |
|
 |
|
 |
|
 Innovative Map Design Competition Results
As some of you may know, recently on Map-Craft we had an Innovative Design Competition for JKA. Though there were some delays (to which I claim, my bad), our two competitors submitted their maps, and the marks were calculated today. The winner of this competition was Jedi_Mediator, with his map Small, which is available for download here. Once again, I'd like to thank both competitors for participating in this community event. I'd also like to extend a special thanks to our judges, Crazy-Assassin, MaceCrusherMadunusus and Pande.
MaceCrusherMadunususususus was kind enough to provide a full review (including marks, though it should be noted that these are not the final marks) whilst acting as one of the judges. Here it is, in all it's glory:
| Quote: |
Here we have a fairly interesting but small map by Jedi Mediator. It encompasses a feature I would have loved to see come before, a day-to-night system. In addition to that, it gives you a really well done feeling of being small. There is a small puddle in the center of the map created by some water droplets coming from the sky. Now these are not your ordinary water droplets, but go in-game and have a look for yourself. Another way this map makes you feel small is the footprint left in the map, on top of the gigantic tree and grass leaves. Well done on that.
Incorporation of 'feature'
Theres not much to say here, other than it works well and how it is intended to. This feature is not one that will hinder gameplay, or flow of any kind. It is just there as a little added bonus, adding a nice feel to the map. I do feel it could have been done a little better, however.
4.9/5
Functionality of 'feature'
As said earlier, this map features a Day-to-night system. In order to do so, it uses shaders to control how/when it changes from day to night and vice versa. This is not a method I would say is Ideal, because its a little hard if others would like to attempt it with different timings and such but it still works nicely.
In the map itself we also see the sun and moon rotating around, I would have liked to see a few things done with this as well. For one, I would not have chose to have it on a cylander with a scroll on it. A better method would be to have it on a func_rotating. Reasoning for this, is because having it on a cylander you notice some odd perspective & stretching issues near the horizon as well as some of the shifts across the tris. Also, this allows for a more detailed texture to be placed on the func_rotating and more control over "remapping". Remapping would allow you to change how the moon looks on each pass, adding more depth to the cycle.
Another area this feature could have improved in is some decal shadows. As of now, this map can be considered just a full bright or entirely ambient lit map. That is not quite a good thing. In order to help fix this, you can create some shadow decal images, which move and change with the time period. Since this is a small map, it is not so much of a problem. Decal method is only one way to do it, however, theres still the possibility of using actual lighting that fades throughout the day. I have never tried to actually do that though, so I am of little help there.
4.5/5
Elegance of 'feature'
As said earlier, the method is not particularily hard, but it would be difficult to understand and modify for a great number of people. Overall, it could be made a lot more simple.
4/5
Originality
This is one thing that has been on the plate for a long time for many people. It has been attempted before, and achieved similar effects. However, this is the first one to actually be fully completed in almost all aspects. While it could still be improved, its still right up there.
5/5
In terms of behind the scenes technicals, this map needs quite a bit of work. There is a lot of "No shader/texture" images across the map where there should be caulk, as well as most of the brushwork needing fixing in order to fix some additional t-junctions being created to help optimize the map. Due to the map being small, that is not as much of an issue, but that all is here for future reference. There is also a sound file which is unsupported giving a console error.
I also feel like the ground texture in the map was stretched way too far, causing massive blurring. And last, but not least, there is not enough spawns in this map at all. As of now, there is one, and one is not enough for having multiple people on the map at all. With this, there is also no gametypes really supported with the map. Since this map is still not being judged on those, it does not hinder score in any way. Just a few things worth noting.
~MaceCrusherMadunusus |
Posted by ShadowKnight on Monday, December 14, 2009 (19:19:15)
(Read More... 4 comments | Score: 0) ( Reads: 142 )
|
|
 |
|
 |
 |
|
 |
|
 Indie Engines change course
Well.. It's been a very interesting couple of weeks to say the least. And while this remains a modding community, I thought I'd share some of the things going on in the Indie community that might be of interest to some of you. I will discuss three different engines here that have/will be making changes to their products. I hope you find some use for this.
Torque:
Torque has recently launched it's latest creation, the T3D engine. It is a vast improvement over TGEA and in some ways, blows away most other engines out there, including AAA. The engine itself runs approx. $1000.00, but they are coming out with an artist version for much cheaper soon. This is an engine to keep your eyes on. Here is a link to the information:
T3D Link
UDK
Epic has made some changes to their Unreal product. They have developed the UDK (Unreal Developers Kit) and have advised that it is free for non commercial purpose. They have also said up afew different versions of a license for people who do wish to go commercial finally bringing this AAA engine into the hands of the indie community. This imo, is s huge developement for indie teams and individuals to take advantage of. Here is a link to the information:
UDK Link
Unity Basic
Unity has released their previosuly basic version which ran at $200.00 for free. While the pro version runs approx. $1500.00, the basic version has many of the same features as the pro and would be a great starting point for those wanting to dabble in game creation. Unity is known for it's ease of use. Here is a link to the information:
Unity Free Version Link
Thats about it for now guys. I hope some of you find this information useful, and good luck with all of your projects!
~LK~
Posted by lizardking on Friday, November 13, 2009 (09:32:03)
(comments? Score: 0) ( Reads: 101 )
|
|
 |
|
 |
 |
|
 |
|
 JKfiles July/August 2009 Mapping Contest Voting!
Hey guys, as you will have already seen from the new files on our front page, the contest entries are here and are ready to be voted on! Unfortunately there were not enough entries to spread over three different skill categories, fortunately though all four maps and mappers proved to be within a reasonable enough margin of skill that we could put them all together.
As you will also have noticed voting across the network is still broken... so we won't be able to have the vote on the main page here, instead we will be having the vote on this thread here on our forums.
While I am a bit disappointed we didn't get more entries, our sister contest over at Star Wars Battlefront Files didn't get as many as they hoped for either. Taris is a pretty difficult location to map afterall. However we now have 4 brilliant new Taris maps to add to our collection of KotOR themed maps!
Once again, apologies for the delays and the unfortunate bugs, which have stopped us taking full advantage of this contest opportunity. Never fear though, because there will be more contests of various kinds in the future! smile
Please download each map and consider your decision carefully before voting!
Good luck to all the contestants!
Nozyspy
JKFiles Manager
Posted by MaceCrusherMadunusus on Saturday, September 05, 2009 (10:55:53)
(Read More... 3834 bytes more | comments? | Score: 0) ( Reads: 178 )
|
|
 |
|
 |
|
 |
User Info  |
|
Good morning Anonymous
Online: 
Member(s): Guest(s): 01. Guest
02. Guest
03. Guest
Most Ever Online: 
 Guest(s): 91
 Member(s): 0
 Total: 91
Forums: 
 Posts: 29,291
 Topics: 2,855
|
|
|
Last Seen  |
|
Aura: 1 hour, 34 minutes agoCydonPrax: 2 hours, 10 minutes agoloda: 6 hours, 19 minutes agoSnipeye: 7 hours, 52 minutes agoShadowKnight: 8 hours, 12 minutes agovedran: 8 hours, 17 minutes agoChernyVolk: 16 hours, 8 minutes agoRAVen21: 17 hours, 23 minutes agoJedi_Mediator: 22 hours, 56 minutes agoSzico_VII: 23 hours, 28 minutes agoWRECKINGCREW: 1 day, 7 hours, 30 minutes agoRAILBACK: 1 day, 10 hours, 9 minutes agoXycaleth: 1 day, 12 hours, 36 minutes agomrwonko: 1 day, 18 hours, 21 minutes agoMercenary: 1 day, 22 hours, 9 minutes agopolter: 2 days ago1138: 4 days agoAcrobat: 5 days agoMaceCrusherMadunusus: 6 days agotj0nge: 7 days ago |
|
|
|
 |